Overview
- Ubisoft has officially released Chroma, its internal tool for simulating color blindness, as an open-source project on GitHub.
- Chroma supports Protanopia, Deuteranopia, and Tritanopia simulations, enabling developers to test and improve accessibility for color-blind players.
- The tool operates at up to 60fps and is compatible with any game engine, ensuring broad usability across the industry.
- Developed since 2021, Chroma was refined through collaboration with accessibility experts to enhance accuracy and eliminate technical challenges.
- Ubisoft encourages feedback and contributions from the development community to evolve the tool and further accessibility efforts in gaming.