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Ubisoft Open-Sources Chroma to Advance Gaming Accessibility

The color blindness simulation tool, now available on GitHub, invites industry collaboration to improve inclusivity in game design.

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Ubisoft's Assassin’s Creed game characters

Overview

  • Ubisoft has officially released Chroma, its internal tool for simulating color blindness, as an open-source project on GitHub.
  • Chroma supports Protanopia, Deuteranopia, and Tritanopia simulations, enabling developers to test and improve accessibility for color-blind players.
  • The tool operates at up to 60fps and is compatible with any game engine, ensuring broad usability across the industry.
  • Developed since 2021, Chroma was refined through collaboration with accessibility experts to enhance accuracy and eliminate technical challenges.
  • Ubisoft encourages feedback and contributions from the development community to evolve the tool and further accessibility efforts in gaming.