Overview
- Audio architect Rob Bantin said the Snowdrop engine relies heavily on continuous disk streaming for its open world.
- He stated that Switch 2 cartridges did not deliver the read performance needed to hit the team’s quality target.
- Bantin said the decision was unrelated to cartridge pricing and noted the game was built around SSD-based platforms first.
- The Switch 2 version is about 20GB, indicating storage capacity was not the barrier to a full-content cartridge.
- Digital Foundry’s John Linneman added that matching other consoles requires SSD‑like speeds and noted high per‑unit cartridge costs remain an industry concern.