Overview
- Developed by Keita Takahashi’s Uvula and published by Annapurna Interactive, To a T stars Teen and their dog navigating life in a permanent T-pose.
- Players tackle everyday tasks – from brushing teeth to eating breakfast – using intuitive controls that reflect Teen’s physical uniqueness.
- The five-hour adventure unfolds over eight episodes, each bookended by catchy theme songs and set in a hand-drawn coastal village of anthropomorphic characters.
- Critics have lauded the game’s uplifting message of self-acceptance and its positive representation of disability alongside its quirky art direction.
- Some reviewers note that fixed camera angles and repetitive mechanics can make exploration and minigames feel shallow at times.