Overview
- The game measures each fly’s lifespan in seconds using average life expectancy based on the player’s country selection.
- It presents a minimalist, monochrome environment with hand-drawn visuals and a buzzing-centric sound design.
- Players race to fulfill whimsical bucket list tasks—like touching ants or flipping a remote—while avoiding hazards within a single lifespan.
- Critics are split on its impact, applauding the emotional and philosophical depth while faulting the mechanics for feeling shallow.
- The full experience spans roughly two hours, and limited replay potential persists despite occasional clock interactions that extend life.