Overview
- In a new YouTube video, the Fallout co-creator argues many modern titles try to please everyone, which dilutes their core experience.
- He contrasts contemporary breadth-first development with the 1980s, when fragmented hardware and small teams demanded ruthless efficiency.
- Cain stresses tight, single-loop gameplay—using examples like Gauntlet—and cautions that stacking features risks indulgence.
- His analogy frames focused games as a fine restaurant meal rather than a buffet of disparate systems.
- Coverage from PC Gamer, GameSpot, PCGamesN, GamesRadar+, and Creative Bloq notes mixed viewer reactions and cites no immediate industry changes.