Overview
- CD Projekt Red confirmed its shift from REDengine to Unreal Engine 5 through a multi-year partnership with Epic Games for future titles including The Witcher 4.
- The on-stage demo offered the first real-time glimpse of Ciri’s gameplay in the Kovir and Valdrest regions, blending cinematic sequences with open-world exploration.
- Developers detailed UE5 features such as Nanite foliage for voxel-based leaves and needles, a new animation framework supporting 300+ NPCs, and Unreal Chaos Flesh Solver for realistic muscle deformation.
- CDPR ran the early build live on a standard PlayStation 5, maintaining a steady 60 frames per second performance with ray tracing enabled.
- The Witcher 4 remains slated for release no earlier than 2027, marking the start of a planned trilogy and embodying the studio’s most ambitious Witcher title to date.