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The Witcher 4 Unveils Unreal Engine 5 Capabilities at State of Unreal

CD Projekt Red’s demo highlights Nanite foliage, new animation systems, motion matching, ray tracing at 60 fps on a standard PS5

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Ciri smiling.
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Overview

  • CD Projekt Red confirmed its shift from REDengine to Unreal Engine 5 through a multi-year partnership with Epic Games for future titles including The Witcher 4.
  • The on-stage demo offered the first real-time glimpse of Ciri’s gameplay in the Kovir and Valdrest regions, blending cinematic sequences with open-world exploration.
  • Developers detailed UE5 features such as Nanite foliage for voxel-based leaves and needles, a new animation framework supporting 300+ NPCs, and Unreal Chaos Flesh Solver for realistic muscle deformation.
  • CDPR ran the early build live on a standard PlayStation 5, maintaining a steady 60 frames per second performance with ray tracing enabled.
  • The Witcher 4 remains slated for release no earlier than 2027, marking the start of a planned trilogy and embodying the studio’s most ambitious Witcher title to date.