Overview
- CD Projekt Red unveiled a technical demo of The Witcher 4 at Epic’s State of Unreal showcase on June 3, highlighting Unreal Engine 5.6 innovations
- The playable build maintained a steady 60 FPS with ray tracing on a base PlayStation 5, demonstrating UE5’s performance optimizations
- Nanite Foliage delivered unprecedented vegetation density while multi-character motion matching synchronized Ciri and her horse Kelpie
- A new animation framework powered over 300 independently animated NPCs without compromising the 60 FPS target
- The Witcher 4 centers on Ciri exploring the newly revealed region of Kovir, with a full release slated for 2027 or later