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The Witcher 4 Tech Demo Emphasizes Console-First 60 FPS Target and Ray-Traced Visuals

CD Projekt Red has teamed up with Epic Games to build ray-traced open-world graphics using Unreal Engine 5 with hardware RT Lumen

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Overview

  • The recent tech demo shown at Epic Games’ State of Unreal event demonstrates early open-world visuals powered by Unreal Engine 5 and hardware RT Lumen.
  • CD Projekt Red has shifted to a console-first development approach aimed at prioritizing PS5 performance at 60 fps instead of scaling down from high-end PCs.
  • VP of Technology Charles Tremblay said that delivering a steady 60 fps experience on Xbox Series S will be extremely challenging and is slated for future optimization work.
  • The studio is integrating advanced features like Nanite foliage, Smart Objects, ML Deformer and FastGeo streaming in collaboration with Epic Games to enhance worldbuilding.
  • The Witcher 4 follows protagonist Ciri and is projected to release in 2027 across PC, PlayStation 5 and Xbox Series S|X.