Overview
- For the first time, the cast learned a banquet “murder” outcome immediately, with masked guards removing the targeted player.
- Two antidote vials forced a frantic, time‑pressured decision over who might be protected from the curse.
- A Traitor was banished at the subsequent roundtable, shifting suspicion and recalibrating endgame strategy.
- A challenge awarded one contestant a dagger conferring an additional vote at one of the next four roundtables after a successful lie‑detection guess.
- Rifts deepened between the remaining Traitors as a pointed throwaway vote and new alliances raised questions about their cohesion.