Overview
- Set 800 years before Dungeon Fighter Online, the game follows General Khazan’s quest for revenge after being framed for treason and making a pact with a magical entity.
- Critics widely praise the combat system, which features three weapon types with unique skill trees and intense, rewarding boss fights.
- The narrative, centered on vengeance, is criticized as predictable and emotionally unengaging, with much of the story delivered via narrated slideshows.
- Repetitive level design and side missions, along with overused enemy types and assets, detract from the overall experience.
- The randomized loot system and gear management are seen as overly complex, slowing down gameplay and frustrating players.