Overview
- Revenue rose 15% to 192.9 billion yuan as net profit reached about 63.1 billion yuan, topping analyst estimates.
- Domestic games grew 15% to 42.8 billion yuan and overseas games jumped 43% to 20.8 billion yuan, aided by new hits like Delta Force and Valorant Mobile and stronger Supercell performance including Clash Royale.
- Marketing services revenue increased 21% to 36.2 billion yuan on AI-enhanced ad targeting that boosted engagement and eCPMs.
- Tencent cited AI progress with updates to its Hunyuan model, the Hunyuan Image 3.0 generator achieving leading benchmark placements, and the Yuanbao chatbot reaching 32 million monthly users.
- Capital expenditure totaled 13 billion yuan in the quarter with AI spending guided to the low-teens percentage of revenue for 2025, alongside chip-supply risk mitigation and plans to expand cloud services in Europe.