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Team Cherry Says Any Future Hollow Knight Games Would Be Standalone Companions

An ACMI-published interview outlines a philosophy of self-contained worlds with player-directed progression.

Overview

  • Studio leads Ari Gibson and William Pellen say that, if more entries happen, they would be designed to exist alongside each other rather than as sequential continuations.
  • The remarks were published in a paperback guide tied to an ACMI exhibition and were given before Silksong’s release.
  • Developers describe Silksong’s structure as less strictly lock-and-key, offering several valid paths so progress is not dictated solely by power-ups.
  • Silksong launched at $20, which Gibson says reflects a practice of keeping prices reasonable as projects expand in scope.
  • Post-launch reports note few major bugs, with an early Chinese localization issue identified and updated.