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Team Cherry Defends Silksong’s Difficulty, Emphasizing Player Choice and Smarter Enemies

The studio outlined its design philosophy at ACMI’s Game Worlds exhibition in Melbourne during a public conversation with co‑curator Jini Maxwell.

Overview

  • Developers said players can mitigate tough encounters through exploration, learning, or taking alternate routes rather than being stonewalled by a single boss.
  • Team Cherry acknowledged Silksong is more complex and tougher than Hollow Knight by design.
  • Because Hornet is faster and more skillful, even basic foes were rebuilt to be more intelligent, with the ant warrior drawing from the original Hornet boss move set.
  • The team chose not to scale back Hornet’s abilities and instead aimed to "bring everyone else up" to match her level.
  • Post-launch, the game received an update that slightly nerfed a couple of early bosses, and some players have turned to mods to reduce enemy damage.