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Take-Two CEO Says Generative AI Can’t Make a Grand Theft Auto–Caliber Game

Strauss Zelnick argues that backward-looking models and unprotectable IP keep machine-made content from matching Rockstar’s human-led creativity.

Overview

  • Speaking at CNBC’s Technology Executive Council Summit on Oct. 28, Zelnick said AI’s impact on game development is still limited.
  • He said even an unconstrained system couldn’t produce a high-quality Grand Theft Auto or its marketing plan, calling likely results “pretty derivative.”
  • Zelnick warned that content created with AI is not protectable as intellectual property and raised likeness and rights risks highlighted by new video tools.
  • He noted the technology is strong for backward-looking data and efficiency tasks but poorly suited to world-building and original storytelling.
  • The stance contrasts with publishers accelerating AI use, while Rockstar’s next installment, GTA 6, is scheduled for May 26, 2026.