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Take-Two CEO Predicts Low‑Latency Cloud Gaming Within Three Years

He said advances in hyperscaler networks along with edge deployments could expand the addressable audience by turning ordinary phones and laptops into game‑capable devices.

Overview

  • Take‑Two CEO Strauss Zelnick told investors on Friday that he expects commercially viable, low‑latency cloud gaming within about three years and said that outcome could “10X the effect of installed base.”
  • Zelnick warned he could be wrong and said Take‑Two is not betting the company on this projection, framing the forecast as optimistic guidance rather than firm company strategy.
  • He pointed to big cloud providers and new edge‑network technology as the technical enablers and journalists noted an unnamed U.S. edge rollout that some sources speculate could involve NVIDIA and Comcast.
  • Reporters and analysts countered the optimism with caution, citing past failures such as Google Stadia, persistent latency and regional data‑center gaps, controller and licensing limits, and rising server hardware costs.
  • If low‑latency streaming does arrive at scale it could let low‑capability devices run AAA games and open sales in less‑affluent regions, though Zelnick said higher player counts would not automatically mean tenfold revenue gains.