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Take-Two CEO: Generative AI Can't Create a GTA-Caliber Game

He calls current models backward-looking systems that jeopardize the creation of original, protectable IP.

Overview

  • Speaking at CNBC’s Technology Executive Council Summit on Oct. 28, Strauss Zelnick said AI could not push-button produce a Grand Theft Auto–level game or even a comparable marketing plan, arguing the result would be derivative.
  • Zelnick described generative AI as data-driven and inherently backward-looking, saying it lacks the creativity required to build Rockstar’s multi-layered worlds.
  • He warned that content made with AI is not protectable as intellectual property and stressed safeguarding both Take-Two’s rights and others’, including concerns about deepfakes and likeness misuse.
  • The CEO maintained that AI’s real impact on game development and production remains limited, though he acknowledged it can help with tasks rooted in data computation.
  • As some publishers such as Electronic Arts and Krafton expand AI use, Take-Two is prioritizing human-led creativity ahead of GTA 6, which is scheduled for a May 2026 console launch according to prior announcements and reporting.