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Switch 2’s DLSS-Enhanced GPU Matches Xbox Series S While Its CPU Aligns With PS4

Integration of DLSS through Nintendo’s NVN2 API boosts the Switch 2’s graphics to Series S levels with handheld ray tracing.

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Overview

  • Developer Eoin O’Grady reports the Switch 2’s GPU runs slightly below the Xbox Series S but DLSS upscaling narrows the gap in performance.
  • The custom CPU closely mirrors the PlayStation 4’s capabilities, meaning CPU-intensive ports may require additional optimization to sustain high frame rates.
  • Series S titles running at 60 FPS and most GPU-bound 30 FPS games should port effortlessly, while complex physics or animation-heavy games could face performance hurdles.
  • Adoption of DLSS depends on integration via Nintendo’s NVN2 graphics API, leading some developers to postpone its implementation in initial ports.
  • The console also supports NVIDIA ray tracing and variable refresh rate in handheld mode alongside DLSS frame generation for smoother visuals.