Overview
- Developer Eoin O’Grady reports the Switch 2’s GPU runs slightly below the Xbox Series S but DLSS upscaling narrows the gap in performance.
- The custom CPU closely mirrors the PlayStation 4’s capabilities, meaning CPU-intensive ports may require additional optimization to sustain high frame rates.
- Series S titles running at 60 FPS and most GPU-bound 30 FPS games should port effortlessly, while complex physics or animation-heavy games could face performance hurdles.
- Adoption of DLSS depends on integration via Nintendo’s NVN2 graphics API, leading some developers to postpone its implementation in initial ports.
- The console also supports NVIDIA ray tracing and variable refresh rate in handheld mode alongside DLSS frame generation for smoother visuals.