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Sweden Recognizes 15 Video Games as Cultural Heritage

Dataspelsbranschen's Game Culture Canon includes titles like Minecraft and It Takes Two, underscoring the cultural significance of gaming in Sweden.

  • The list was curated by industry experts, historians, and academics from hundreds of public nominations.
  • Games selected span various genres and platforms, reflecting Sweden's diverse gaming landscape.
  • The initiative aims to elevate the status of video games in cultural policy documents.
  • Titles chosen include both classic and contemporary games, highlighting their lasting impact.
  • The canon may expand in the future to include more influential games.
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