Sweden Recognizes 15 Video Games as Cultural Heritage
Dataspelsbranschen's Game Culture Canon includes titles like Minecraft and It Takes Two, underscoring the cultural significance of gaming in Sweden.
- The list was curated by industry experts, historians, and academics from hundreds of public nominations.
- Games selected span various genres and platforms, reflecting Sweden's diverse gaming landscape.
- The initiative aims to elevate the status of video games in cultural policy documents.
- Titles chosen include both classic and contemporary games, highlighting their lasting impact.
- The canon may expand in the future to include more influential games.