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Summer Eternal Announces Red Rooster, a Physics‑Driven 3D RPG

Built in Unreal Engine, the project promises a fully physics‑driven, reactive city from a studio formed by former Disco Elysium developers, slated for PC first with no release date.

Overview

  • The studio publicly revealed Red Rooster as an “incendiary, physics‑driven RPG” that moves away from isometric play toward a fully 3D, physics‑first design.
  • The game is being built in Unreal Engine with a reactive world where objects can be moved, manipulated and burned to create emergent interactions.
  • Players control Redrick Roost, a white‑collar inmate turned arson investigator who teams with an opiate‑dependent mathematician and a nunchaku‑wielding bus driver.
  • Summer Eternal plans a PC‑first launch with PlayStation 5, Xbox Series and Nintendo Switch 2 ports to follow, but the company has not given a release date.
  • The announcement includes heavy worldbuilding and collector offerings—a 500‑page Anthology Volume One and a limited Deluxe Edition vinyl—signaling a lore‑forward marketing push aimed at narrative RPG fans.