Overview
- Hands-on reports highlight stylized third-person action that leans on melee combat with supporting gunplay and comic-book cutscenes.
- The demo featured Subspace sequences with simple puzzles and a shift to tighter, linear stages instead of an open-world structure.
- Suda51 said the team is testing whether its Unreal Engine build will run on Nintendo’s next console, cautioning that no port is confirmed.
- Narrative influences include a Doc-and-Marty-style bond between Romeo and his grandfather and Romeo & Juliet motifs, with zombie-inspired Rotter enemies.
- Grasshopper’s dedicated leads for story, action, and art are steering development, and details beyond the 2026 PS5 window and any additional platforms remain unannounced.