Overview
- Reviews published Monday record a sharply divided reception for the game’s October launch, with some critics finding it fun once its systems click and others calling it fundamentally flawed.
- Reviewers uniformly praise the game’s loud, punk and pop‑art visual design built in Unreal Engine 5 and its bold presentation across menus, effects and hub spaces.
- Critics single out the Bite/Style mechanic and body‑part upgrades as interesting sources of combat variety, noting eleven distinct monster Styles that change movesets and play approaches.
- Multiple outlets report core combat and control problems, specifically slow or unresponsive attack animations, awkward aerial fighting and the lack of a lock‑on that makes targeting imprecise in tight encounters.
- Several reviews describe the story—a zombie trying to revive a frozen woman—as uncomfortable and invoke 'fridging' concerns, and reviewers note the studio’s ex‑Capcom pedigree raised expectations that the launch failed to meet for some players.