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Study Finds Germany’s Games Industry Surged Since 2018, Yet Home-Market Share Remains Small

Policymakers cite expanded public funding as momentum builds, with tax incentives proposed to boost long-term competitiveness.

Overview

  • The Game/Goldmedia study reports an 81% rise in active companies to 948 from 2018 to 2024, with industry revenue up 22% to about €3.73 billion and employment up 20% to roughly 14,800 as the share of women reached 30%.
  • German-made titles captured only about 5.5% of consumer spending on games in 2024, underscoring Germany’s secondary role compared with the US, Canada and the UK.
  • The market remains both fragmented and highly concentrated, as roughly 3% of firms generated nearly 80% of 2024 revenue and close to 90% of revenue was earned by companies with foreign parent groups.
  • Industry leaders credit the federal games funding program for recent gains, pointing to a €125 million annual grant pot and study estimates that each euro of support generated about €2.50 in tax and social receipts in 2023.
  • The report notes a roughly 5% contraction in 2025 and stresses the need for reliable grants alongside the tax incentives backed by Research Minister Dorothee Bär to shore up investment confidence.