Overview
- The weekly open-air bazaar anchors progression, with crafted goods often outperforming raw produce as fever time and sprite perks influence sales.
- Three windmills power production from teas to oils and pickles, with windy days speeding output and enabling glider-based traversal to new spots.
- Farming staples include crops, fruit trees, expanded pastures, and livestock such as cows, chickens, llamas, and sheep, alongside simple fishing and bare-handed bug catching.
- The review praises a bright, characterful look and reports smooth play on Switch 2 and solid results on the original Switch, where differences are mostly longer loads and slightly less fluid performance.
- The review also flags no clear endpoint and limited replayability as quests and layouts repeat, even as goals like upgrading the bazaar and relationships provide direction.