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Stellar Blade on Switch 2 to Target 60 FPS Using DLSS Upscaling and FSR 3.1 Interpolation

Shift Up says it will render the game at 30 FPS then apply AMD’s FSR 3.1 frame interpolation to a DLSS-upscaled image to present 60 FPS while preserving even input latency.

Overview

  • Shift Up confirmed the Switch 2 port aims to present 60 frames per second in both docked and handheld modes using a hybrid upscaling and interpolation workflow.
  • The studio will render the game at 30 FPS, run NVIDIA DLSS to upscale the image for docked mode, then use AMD’s FSR 3.1 frame interpolation on that output to reach a 60 FPS presentation.
  • Resolution targets differ by mode: the game will show an upscaled 1080p image when docked and an unscaled 720p image in handheld to balance fidelity and performance.
  • Switch 2 supports DLSS but lacks native frame generation, so Shift Up adapted PC-focused FSR 3.1 interpolation to deliver frame-generation-like results on the console.
  • Critics warn this 30 FPS-plus-interpolation approach can increase input lag for timing-sensitive actions, so final player options and the shipped performance will be important to watch before the 2026 release.