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Steam Thrives on Gamer Hoarding as Developers Rethink Fees and Genre Strategy

Chris Zukowski’s findings show that Valve’s collector-focused features turn unplayed backlogs into sustained sales.

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Overview

  • Chris Zukowski’s blog post draws on SteamDB data to show that more than half of the average Steam library remains unplayed, illustrating the scale of gamer hoarding.
  • Valve’s seasonal sales, social tools and curation features incentivize purchases over playtime by appealing to the collector mindset.
  • By turning games into collectible items, Steam sidesteps the attention competition facing services like Netflix and ensures steady revenue from unplayed titles.
  • The rise of game hoarding parallels behaviors in hobbies such as LEGO, Warhammer and book collecting, framing digital backlogs as a form of accumulation.
  • Indie developers are now weighing Valve’s 30% fee and emphasizing clear, familiar genres to stand out to hoarding gamers.