Overview
- The 20-minute deep dive introduced an expanded open world with non-linear exploration and a clue-based progression system that integrates campsite “wolf pack” interactions for upgrades and allies
- Combat was revealed to span katana, spear, dual swords, ōdachi and ranged weapons, all switchable on the fly for fluid encounters
- Three director-inspired filters—Kurosawa, Miike and Watanabe modes—offer black-and-white cinema, visceral close-up action and lo-fi beats respectively
- Sucker Punch affirmed cultural authenticity through Ainu advisory partnerships and confirmed an optional Japanese dub with full lip-syncing at launch
- Sony will release two limited edition Ghost of Yōtei PS5 console bundles, matching DualSense controllers and console covers on October 2 to coincide with the game’s debut