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Starfield Developers Explain Decision to Cut Gore Features

Former Bethesda artist cites technical challenges and thematic mismatch as reasons for removing graphic violence from the game.

Overview

  • Starfield originally included plans for gore features like dismemberment and decapitation, but these were removed before release.
  • Dennis Mejillones, a former senior artist at Bethesda, revealed that technical complications with suits, helmets, and character customization made implementing gore overly complex.
  • The game's realistic and low-key tone, inspired by works like The Expanse and Star Trek, was deemed incompatible with graphic violence.
  • In contrast, Fallout's gore is tied to its stylized, tongue-in-cheek humor, which does not align with Starfield’s thematic goals.
  • Mejillones noted that while ID Software assisted with some aspects of development, the technical and thematic challenges outweighed the potential benefits of including gore.