Overview
- Version 1.7 goes live across platforms with an A‑Life overhaul, a new Master difficulty, a redesigned inventory UI, and stamina and energy‑drink balance changes, which reviewers say are essential for a playable PS5 experience.
- PS5 targets 2K at 60 FPS in Performance mode and 4K at 30 FPS in Quality mode, while PS5 Pro targets 4K at 60 FPS in Performance, with GSC using Unreal Engine 5’s TSR upscaling rather than PSSR.
- The PS5 release adds DualSense features including adaptive triggers, advanced haptics, gyro aiming, controller speaker cues, and Tempest 3D Audio, with DualSense support enabled on PC starting with update 1.7.
- GSC reports one million copies sold in under three days and several million players via Game Pass historically, with separate reporting noting the PS5 debut coincided with the title’s removal from Xbox Game Pass.
- The studio reiterates no new timelines for multiplayer, cross‑platform mod support, or hardware‑accelerated ray tracing, and describes wartime development constraints across Kyiv and Prague affecting the porting effort.