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Square Enix Reworks Hard Mode for Final Fantasy VII Revelation

Players can select a redesigned Hard Mode at launch, changing when high‑difficulty challenges are encountered.

Overview

  • Naoki Hamaguchi confirmed on Monday that Revelation will include a Hard Mode that players can enable from the very start of the game.
  • The team has reimagined Hard Mode so it does not rely on disabling mechanics or banning items and instead works with the game’s expanded systems and player options.
  • Dynamic Mode will return for a Remake‑style, level‑scaled experience and a new Enemy Strength toggle will let players choose between dynamic scaling or static enemy power.
  • Revelation exposes a broad set of post‑game challenges on a first playthrough, which the team says is a key reason Hard Mode is available at launch.
  • Separately, community preservation efforts produced an offline build of the retired Final Fantasy VII Ever Crisis service that restores access to its scenarios without the original gacha functions.