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Square Enix Reaffirms Director-Led Final Fantasy Design Despite Clair Obscur Buzz

The director frames future choices as serving the player experience rather than chasing trends.

Overview

  • Naoki Hamaguchi told TheGamer, as relayed by GamesRadar+, that each numbered Final Fantasy’s combat approach will be set by its director rather than dictated by market buzz.
  • Hamaguchi said his next project could be an RPG but not necessarily turn-based, stressing a focus on what players will enjoy most.
  • Clair Obscur: Expedition 33’s turn-based success has fueled talk of a classic JRPG resurgence, contrasting with recent action-forward Final Fantasy entries.
  • Coverage notes that suggestions about Final Fantasy XVII continuing action combat are speculative and not confirmed by Square Enix.
  • Sandfall positions Clair Obscur as real competition, and its director says the game still hides a few undiscovered secrets.