Split Fiction Director Criticizes Microtransactions as Stifling Creativity in Gaming
Josef Fares reaffirms Hazelight Studios' commitment to microtransaction-free games, citing their negative impact on game design and creativity.
- Josef Fares, director of Split Fiction and founder of Hazelight Studios, strongly opposes microtransactions, calling them a 'huge problem' for the gaming industry.
- Fares argues that design decisions motivated by profit from microtransactions hinder creativity and negatively affect game development.
- Split Fiction, Hazelight's latest co-op game, launched on March 6 and has been met with critical acclaim, earning praise for its inventive gameplay and storytelling.
- Fans have lauded Hazelight Studios for its 'no loot boxes, no microtransactions, no BS' approach, which Fares says applies to all of the studio's projects.
- Despite the industry's reliance on microtransactions for significant revenue, Fares maintains that prioritizing artistic integrity over profit is essential for the future of gaming.