Overview
- Redline, a street artist augmented by a combat implant called Spine, battles AI overlords to save her kidnapped brother in a neon-soaked cyberpunk city.
- Demo showcased Nekki’s proprietary Freeflow Gun-Fu system that blends close-quarters melee moves with firearm finishers for fluid, combo-driven combat.
- Dynamic camera angles shift during takedowns and environmental interactions to reinforce cinematic fight choreography.
- Built on Unreal Engine 5 and Nekki’s proprietary Cascadeur animation engine, Spine delivers high-fidelity visuals and precise motion capture.
- Spine is slated for release in 2026 on PC, PS5 and Xbox Series X|S with a live-action film adaptation in development by Story Kitchen.