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Sony Takes $204 Million Impairment on Bungie After Destiny 2 Misses Targets

Live‑service revenue remains significant with Helldivers 2 performing strongly.

Overview

  • Sony recorded a ¥31.5 billion (about $204 million) impairment tied to Destiny 2 and booked an additional ¥18.3 billion (about $118 million) in development cost corrections in Q2 FY2025.
  • Sony’s CFO Lin Tao said Destiny 2 sales and user engagement have not met expectations set at the 2022 Bungie acquisition, prompting a downward revision of Bungie’s near‑term business projections.
  • Goodwill from the Bungie deal was not impaired, with Sony characterizing the write‑down as a valuation adjustment to specific intangible assets rather than a cash loss.
  • Destiny 2 engagement has fallen to multi‑year lows as Bungie targets December 2 for the Renegades expansion; Sony reaffirmed plans to launch Marathon within the current fiscal year.
  • Sony highlighted portfolio divergence in live services, noting Helldivers 2 is “doing extremely well,” live‑service titles generated over 40% of first‑party software revenue, PS5 shipments reached ~84.2 million, and PlayStation MAUs rose to 119 million.