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Sony Recasts Anime as Long‑Term Franchise Engine

Sony is using studio production, its Crunchyroll streamer and stakes in publishers to build anime IP that can be turned into games, music, merchandise and live experiences.

Overview

  • Sony has declared anime a core, multi‑decade growth pillar and is shifting from hardware toward owning and growing intellectual property through production and rights control.
  • Aniplex and Crunchyroll formed a new studio called Hayate to create original global anime as part of an effort to seed new long‑running franchises.
  • Sony expanded its upstream control with a major stake in Kadokawa in 2025 and increased ownership of Peanuts Holdings to 80 percent to secure family‑friendly characters.
  • The company plans to convert successful anime into games on PlayStation, soundtracks and concerts via Sony Music, and merchandise and live events through its wider businesses.
  • Sony acknowledges Japan’s tight animator supply and longer production lead times and is investing in training and local infrastructure while saying AI should assist rather than replace creators.