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Sony Patents Real-Time Game Difficulty Adjustment Technology

The new system gauges player expertise and adjusts game elements accordingly, potentially enhancing game accessibility and personalizing the gaming experience.

  • Sony Interactive Entertainment has patented a new technology that adjusts a game’s difficulty to the player’s skill level in real-time.
  • The technology, designed for PlayStation, is called 'Adaptive Difficulty Calibration For Skills-Based Activities In Virtual Environments' and uses algorithms to gauge the player’s expertise in a game.
  • The system adjusts game elements such as the speed of movement, delay or hesitation, character strength and the number of competitors based on the player's performance.
  • The technology continuously evolves its approach as a player hones their skills over time, and could potentially be applied across multiple titles.
  • While the patent suggests a significant advancement in video game difficulty and accessibility, it may be challenging to implement effectively without interfering with the game designer’s intention.
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