Sony Patents Real-Time Game Difficulty Adjustment Technology
The new system gauges player expertise and adjusts game elements accordingly, potentially enhancing game accessibility and personalizing the gaming experience.
- Sony Interactive Entertainment has patented a new technology that adjusts a game’s difficulty to the player’s skill level in real-time.
- The technology, designed for PlayStation, is called 'Adaptive Difficulty Calibration For Skills-Based Activities In Virtual Environments' and uses algorithms to gauge the player’s expertise in a game.
- The system adjusts game elements such as the speed of movement, delay or hesitation, character strength and the number of competitors based on the player's performance.
- The technology continuously evolves its approach as a player hones their skills over time, and could potentially be applied across multiple titles.
- While the patent suggests a significant advancement in video game difficulty and accessibility, it may be challenging to implement effectively without interfering with the game designer’s intention.