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Sony and AMD Outline Simulated GPU Breakthroughs for a Future Console

Cerny says the features are targeted for PlayStation’s next hardware within a few years.

Overview

  • In an official video, Mark Cerny and AMD’s Jack Huynh detailed three Project Amethyst initiatives: Neural Arrays, Radiance Cores, and Universal Compression.
  • Neural Arrays are designed to let GPU compute units cooperate on larger screen regions to improve ML upscaling, denoising, and ray regeneration efficiency.
  • Radiance Cores are proposed as dedicated hardware to handle ray and path tracing in real time, freeing CPUs for geometry and simulation and streamlining the rendering pipeline.
  • Universal Compression would evaluate all GPU-bound data—not just textures—to reduce memory bandwidth demands, enabling higher detail, higher frame rates, and lower power use.
  • The companies stressed these technologies exist only in simulation today, with Cerny saying they are intended for a future console in a few years; AMD also emphasized plans to bring the innovations to developers across platforms, and outlets report a PS5 Pro PSSR upgrade is slated for 2026.