Slay the Spire 2 Switches to Godot Engine After Unity Controversy
Mega Crit, the developer of Slay the Spire 2, has officially abandoned Unity in favor of the open-source Godot engine, following a dispute over Unity's unpopular runtime fee policy.
- Mega Crit decided to switch to Godot despite having spent over two years developing Slay the Spire 2 in Unity.
- Unity's decision to charge developers a runtime fee led to widespread backlash and the eventual resignation of its CEO.
- Godot, known for its MIT license and free usage for any purpose, has gained traction among developers, including Mega Crit and Terraria developer Re-Logic as major sponsors.
- The switch was confirmed by IGN after a period of uncertainty about whether Mega Crit would follow through with their threats to leave Unity.
- Godot's development is completely funded by donations, highlighting its community-supported model.