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Slay the Spire 2 Switches to Godot Engine After Unity Controversy

Mega Crit, the developer of Slay the Spire 2, has officially abandoned Unity in favor of the open-source Godot engine, following a dispute over Unity's unpopular runtime fee policy.

  • Mega Crit decided to switch to Godot despite having spent over two years developing Slay the Spire 2 in Unity.
  • Unity's decision to charge developers a runtime fee led to widespread backlash and the eventual resignation of its CEO.
  • Godot, known for its MIT license and free usage for any purpose, has gained traction among developers, including Mega Crit and Terraria developer Re-Logic as major sponsors.
  • The switch was confirmed by IGN after a period of uncertainty about whether Mega Crit would follow through with their threats to leave Unity.
  • Godot's development is completely funded by donations, highlighting its community-supported model.
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