Overview
- Series producer Motoi Okamoto and director Al Yang explain that the game’s action-heavy design was chosen to avoid repeating Silent Hill 2 and welcome new audiences.
- NeoBards Entertainment was tapped for development because of its reputation for crafting intense, melee-driven gameplay.
- Hands-on previews highlight multiple difficulty settings and boss fights that require pattern learning, prompting praise for satisfaction and concern about potential frustration.
- Combat features include degradable weapons and a time-slow ability for protagonist Shimizu Hinako to add strategic layers to encounters.
- Set in 1960s Japan’s fog-enshrouded town of Ebisugaoka, Silent Hill f launches on September 25 for consoles and PC.