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Silent Hill f Leans Into Soulslike Melee Combat With Adjustable Difficulty

Customizable settings aim to temper punishing boss fights, preserving the franchise’s signature eerie atmosphere

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Overview

  • Hands-on previews confirm the game’s new melee-focused combat features boss encounters with learning curves similar to Soulslikes.
  • Series producer Motoi Okamoto and director Al Yang selected NeoBards for its action expertise to avoid retreading past Silent Hill formulas.
  • Multiple difficulty settings are designed to ease potential frustration without stripping away the intended challenge.
  • The revamp seeks to draw younger players familiar with modern action titles while maintaining psychological horror in a 1960s Japan setting.
  • Silent Hill f debuts September 25 on PS5, Xbox Series X/S and PC, complete with detailed content warnings and a story by Ryukishi07.