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Shuhei Yoshida Says Nintendo’s SNES CD Cancellation Was “Almost Helpful,” Clearing the Path to PlayStation

He recalls near‑final prototypes that were ready to build but limited by Super NES–era hardware.

Overview

  • Yoshida says Nintendo’s late pullout meant Sony’s team was not locked into a Nintendo platform, which he calls “almost helpful.”
  • He recounts that Ken Kutaragi had multiple final working units that were nearly ready for manufacturing, with a few games already finished.
  • Yoshida describes playing a space shooter on the prototype and says the add-on was constrained by 16-bit tech, similar to the Sega CD.
  • Nintendo instead worked with Philips, resulting in a handful of poorly received CD-i games featuring Mario and Zelda.
  • Sony turned the abandoned concept into the standalone PlayStation, which sold more than triple the N64’s total, and rare prototypes have sold for over $300,000.