Overview
- On the My Perfect Console podcast, the former PlayStation Worldwide Studios chief said two projects were halted after about $25 million each had been spent.
- One canceled game was a new internal IP at God of War maker Santa Monica Studio, which had strong concept and art but never realized satisfying gameplay.
- Yoshida said the Santa Monica team itself came forward to stop development, and he did not provide a timeline for when the project was in production.
- The other cancellation involved a big‑budget title at an unspecified European Sony studio that similarly lacked a clear core game.
- Yoshida said he often ends prototypes early, described $25 million cancellations as increasingly routine with rising budgets, and framed such calls as better for developer morale and business than prolonging troubled work.