Overview
- Early reviews praise the painterly visuals and animation, calling the 2D presentation a standout across varied locations like lantern‑lit streets and neon cityscapes.
- Combat depth earns consistent acclaim, blending light and heavy strings, air juggles, cancels, and an Execution Gauge with Ninpo and Ninjutsu powers for tactical options.
- Several outlets report caveats such as inconsistent execution targeting offscreen, occasional collision issues, busy scenes that obscure the player, long stages, and awkward multi‑button inputs.
- Progression mixes mission‑based stages with Metroidvania‑lite backtracking via new tools like a grappling hook and glider, plus amulets that alter builds and playstyles.
- Post‑game and replay options include Arcade score‑chasing and a Boss Rush mode, and the full release is slated for August 29 on PC, PlayStation, Xbox, and Nintendo Switch.