Overview
- Technical director Christian Buhl said limited RAM on Xbox Series S caused numerous level crashes identified 6 to 12 months ago.
- Developers spent roughly one to two months focused on memory testing and fixes for Series S, resolving the crashes.
- The memory optimizations were rolled into other builds, improving stability and performance on PlayStation 5, Xbox Series X, and PC.
- On Xbox Series S the game targets a single mode at 1080p and a solid 60 frames per second, without separate quality or performance options.
- The team emphasized a console-first development approach and confirmed console-only cross-play options, with release set for October 10 and a campaign reveal planned at Tokyo Game Show.