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Sega Says Players Waiting for ‘Definitive Editions’ Are Hurting Early Sales

The company raised the issue in a shareholder Q&A tied to a review of softer catalogue performance.

Overview

  • Sega’s acknowledgment comes from a Japanese shareholder Q&A published with its latest results and circulated via translations from GameBiz and Automaton.
  • The company said weaker-than-expected sales also relate to marketing shortcomings, initial pricing decisions, and competition from similar releases.
  • No specific games were identified, though Atlus’s long-running practice of expanded re-releases has influenced buying habits.
  • Metaphor: ReFantazio surpassed 1 million sales on launch day and 2 million by July, a trajectory that suggests a slowdown after a strong start.
  • Sega told investors it is investigating the issue, and there is no confirmed re-release of Metaphor despite unconfirmed reports that it could remain a single edition.