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Sega Says It Will Not Use Generative AI for Creative Game Content

The company says the policy protects artistic control and limits AI to non-creative business and operational tasks.

Overview

  • Sega senior executive Tsuyoshi Saito told Nikkei on Tuesday that the company is being “very cautious” and will not entrust the creative aspects of games to generative AI.
  • Saito said Sega will continue using AI to improve efficiency in areas such as publishing, corporate departments, and generating business ideas.
  • The company set up a cross-regional Generative AI Committee and an AI Task Force to build internal tools, set usage guidelines, and perform compliance checks for platform disclosures such as Steam listings.
  • Earlier confusion over Crazy Taxi: World Tour was clarified by Sega after mixed reporting, with the company saying generative AI was used only for initial research and reference and not to create in-game art assets.
  • Japan’s 2023 legal guidance that training models on datasets does not breach copyright has helped widespread AI uptake by developers, a context that raises disclosure and reputational risks and frames Sega’s decision to keep creative work human-led while exploring indie partnerships.