Overview
- Adrian Chmielarz told GamesIndustry.biz he was stunned that a roughly 30-person core team, many of them juniors, delivered a game that looks AAA.
- He highlighted deliberate production choices such as faceless enemies and theatre-style cutscenes, plus extensive outsourcing evident in lengthy credits.
- Sandfall leaders Guillaume Broche and Tom Guillermin said they do not plan significant expansion, citing team cohesion and a focus on making games over managing.
- Expedition 33 won Game of the Year at the New York Game Awards and received multiple nominations at the Game Developers Choice Awards and the DICE Awards.
- Coverage has cited a budget under $10 million, intensifying industry discussion about whether high-end results require large teams or massive spend.