Overview
- CEO Guillaume Broche said in interviews published July 28–29 that the studio’s next game is still in very early conception and has not entered pre-production.
- Broche said the team intends to “go a bit crazy” creatively and focus on projects they love rather than chasing broader commercial appeal or critical comparisons.
- Sandfall currently employs about 26 people and leadership says that size is sufficient for early work and helps preserve the focused design that defined Expedition 33.
- The studio explicitly embraces limitations as a design tool, arguing that constrained scope forces teams to prioritise what matters and breeds creativity.
- After a four-to-six year development on Expedition 33 and its breakout success, Sandfall accepts the commercial risk of a smaller, more experimental follow-up and plans to proceed deliberately.