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Sandfall Interactive Commits to Small Team After Clair Obscur’s Breakout Success

Sandfall says its 30–40-member core is ideal for premium RPGs, issuing a free soundtrack release, rolling out accessibility updates, exploring DLC options

Clair Obscur Expedition 33 dev says its team “is just the right size” for an RPG

Overview

  • Tom Guillermin and Guillaume Broche confirmed on August 1 that they have no plans to expand their 30–40-member core team, calling it “just the right size” for full-priced turn-based RPG development.
  • Clair Obscur: Expedition 33 has sold 3.3 million copies within its first 33 days, setting a new benchmark for an AA-scale indie RPG since its April 24 launch.
  • The studio’s core roster—recruited through over 200 interviews—includes five environment artists, two story writers, three to six cinematic developers, and four composers.
  • Hundreds of outsourced contributors handle QA, localization, animation, performance capture and other tasks, supporting Sandfall’s lean-studio philosophy.
  • Post-launch efforts feature a free soundtrack on Steam, recent accessibility and quality-of-life updates, and active exploration of future missions and DLC expansions.