Samurai Punk Game Studio Shuts Down After a Decade, Seeks New Opportunities Elsewhere
Co-founders cite personal growth and desire for new challenges as key reasons for closure, commit to supporting existing projects and assisting remaining staff in finding new roles.
- Samurai Punk, an Australian indie game development studio renowned for games such as 'Screencheat', 'Feather', and 'KILLBUG', has announced its closure after a thriving decade of operation.
- The studio was founded by Winston Tang and Nick McDonnell in 2014 due to limited job opportunities in Australia, leading them to establish their own company rather than seek work abroad.
- Throughout its lifespan, Samurai Punk successfully produced nine games that the founders express great pride in, crediting their exceptional team for the achievements.
- Motivated by personal growth, the founders cited a desire for new adventures and challenges as the primary reasons for the closure. This decision followed significant introspection about their individual paths as artists within the videogame industry.
- While the studio ceases its operations, both Tang and McDonnell assure their commitment to supporting existing projects. Plans are also in place to assist the remaining members of their team in finding new roles within the industry.