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Sakurai Warns Generative AI Will Flood Steam With Copycat, Unprofitable Games

He says the surge will worsen discovery on digital storefronts, forcing platforms to add filters and curation.

Overview

  • Masahiro Sakurai said Thursday that generative AI will drive Steam’s annual release total well above the roughly 19,000 titles seen this year and that most new entries will be commercially unviable.
  • He warned AI-made projects tend to reproduce existing game systems, pointing to simple viral concepts such as Librarian and Needle in a Haystack that quickly attracted imitators.
  • Reporters say Steam Next Fest and similar events have seen demo counts jump, with some indie developers pulling demos to avoid early copying and exploitation of unfinished work.
  • Sakurai and Nintendo figures like Shigeru Miyamoto argue human originality remains essential because AI can mimic past works but cannot foresee a creator’s future artistic direction.
  • Steam’s rise from about 275 new releases in 2010 to roughly 19,000 today illustrates why platforms will likely add no-AI tags, stricter moderation, and improved discovery tools to protect quality and small studios.